Monday 3 October 2011

Development

 Above is a screen showing how by changing the time of day and the fog settings the environment can really take on a different atmosphere.
 I have begun using some of the particle effects in CryEngine to make the 'spaceship' objects crash into the valey and appear as if they are exploding upon impact, this is a screenshot of the explosion in action above.
 and here is the smoke after the explosion above.
 This shows an explosion from the perspective of the character in game mode whilst looking through the binoculars to change the focus. It also looks through the fog to show a different effect.
This is the crash site afterwards

1 comment:

  1. This is amazing Jared in the test video the ships flight pattern is quiet jolty but the graphics and concept is awesome :)

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