Above is the newly edited sketchup scene's exterior
close up of the "crashed ship" component
Ice Obelisks
A ship crashed into the cave
Cave entrance
Cave interior
X-ray plan view of the cave
Plan of entire site on sketchup
X-ray view of model
Above is a screen of playing around in the CryEngine 3 programme, where I have had a go at recreating the snow valley in this program rather than exporting the terrain from sketchup.
View into the valley
Valley with the ships imported from sketchup
view of the ship..
In this view of the ship you can see where the parts that have visible 'back faces' are completely see through, which doesn't make sense for the the ship which is all solid on the outside, so I need to go back into sketchup and refine the model so that there are no visible back faces.
This is interesting with the texture on the terrain in this programme, while it looks like cliffs and ice from afar, when the camera is close there is no fine detail texture material, so I will need to fix this for the video so that there are no shots of the underlying grid on the surface.
This is the texture from afar, and the texture is beginning to get repeated/tessellated at this size, so I should maybe look at making the area smaller.
This is the ship refined in sketchup to have no back faces.
Something was going wrong with importing the files here with the ship and the different textures I applied to the ship in sketchup being bright green in CryEngine, so I saved the ship as a differently named file and re imported it to get it right.
Above is a screen of the scene where i have begun animating one of the ships crashing into the valley, the purple lines with the red connectors show the path through the different keyframes
Screen with the sun shining through to see the effects of the light in the program
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